Tokyo SOWN 2009

My friend was invited to attend this event called “Sense of Wonder Night” (SOWN). This event was a part of 2009 Tokyo Game Show, and she described it as “amazing and inspiring”. Personally I’m not a fan of video games, but I went to check the website of this event and found it pretty interesting.

Basically, “Sense of Wonder Night” was started in 2008, according to its official website, it aims to

  • To introduce games with a game design and ideas that are experimental and creative, and that cannot be called conventional or traditional
  • To heighten awareness of the importance of creating a game that gives people a “sense of wonder”, a sense that something will change in their world, and to invigorate the game industry
  • To offer people creating experimental games opportunities for the future
  • To create new domains in the game industry

Having watched some presentations regarding the video games that won awards in SOWN, I think this event is a very good chance for people to dig what is behind the production of innovative video games, and gain an idea of the game developers’ brainstorming process. Not only did this event reveal these production concepts embedded in these awesome video games to the audience, it also brought the discussion to the next level by exploring the possible potential of these concepts in shaping people’s thoughts and perceptions within many other cultural areas such as architectural, music, advertising industries.

Here is a game titled Hazard — The Journey Of Life  developed by Alexander Bruce from Australia.
Check out the presentation of this game:

& the Trailor of the game:

 

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