Ghost, Shell, City

Ghost in the Shell (2017)
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Based on my limited knowledge of Japanese sci-fi manga, I initially thought the film Ghost in the Shell is a remake of anime Neon Genesis Evangelion (EVA) or a western adaptation of EVA. Even when I saw Scarlett Johansson’s posters on the street, I still thought she plays Rei Ayanami in EVA and it didn’t occur to me that this is actually a different piece of work.
Major Kusanagi
Left: Rei Ayanami(EVA).Right: Major Motoko Kusanagi(Ghost in the Shell)
Aside from my ignorance to Japanese sci-fi manga classics, Major Motoko Kusanagi actually does share some similarities with Rei Ayanami. They both have purple hair and red eyes, have limited or no emotions, and were built to fight as some kind of augmented human-like robots that are superior to normal human beings both physically and mentally. Being faces of the future world, they have tough bodies, but they are also longing to develop their own identities and connections to the outside world.
Major Kusanagi demonstrates what a “Ghost” would be capable of once she overrides the power that comes with the “Shell” and has established her own thinking and execution system. Scarlett Johansson did a great job expressing Major’s frustration and struggle of being a robot that takes orders and a proper mastermind that makes the decision, though this is not the first time Johanson plays a character that is surreal and from the future. Her recent characters include the seductive girl in  Under the Skin (2013) , the mentally enhanced Lucy in Lucy (2014) , and most impressively, the digitally augmented female voice of a virtual girlfriend in Her (2013). Johansson has given these “super-humans” a female voice with her appearance in these movies by following a path of creating female “super-humans”  that are expected to be prettier, sexier and smarter in all dimensions. Yet their fragile and complicated minds are as mesmerizing as their physical charm.

Major Kusanagi’s jump from the top of a building into the dark, gigantic urban jungle background is inevitably the highlight of the film. As a cyberpunk movie, Ghost in a Shell inherited the futurist and postmodern urban setting like the ones from Blade Runner (1982), with ubiquitous high-rises, flickering digital screens and rotating animated projections. Though obviously a duplicate of the skyline of Hong Kong, the 3D effect of  city created by the latest CI technology has improved tremendously compared with the augmented film scenes in Blade Runner from the 80s. One day when the digital technology is mature enough to present such settings via virtual reality glasses, it would probably be another step closer towards the cyber-world that is depicted in the movie.

Ghost in a Shell City
Top: Ghost in a Shell (2017). Bottom: Blade Runner (1982).

Game of Reality

Waving mobile phone in front of the artworks of “Prosthetic Reality” exhibition displayed at the No Vacancy project space of Federation Square is an amazing and entertaining experience thanks to the augmented reality work created by EyeJack .

The invasion of augmented reality to everyday life seems have taken up its speed ever since Pokemon Go. It wouldn’t be hard to imagine that in the near future, where there is a real world there could also be a digital world parallel to it. The interaction of the physical space and digital creation will be taken onto more active, diverse, and precise forms. In conjunction with new technology, the new digital world play with our visions by blurring the boundaries between what is real and what is artificial, and challenging our perception of the so-called reality.

In “Prosthetic Reality”, what the digital “add-on” offers is more than a visual feast full of animated movements, sound effects, and unknown elements, it’s a new space filled with creativity and surprises, encouraging people to actively explore what is beyond the visual object itself. The scope of expression for artworks has been largely expanded by allowing interpretation on many different levels. It’d be interesting to see if one day such “augmented” effect can be applied to larger scale visual projections or multi-dimension objects like sculptures.