Major Kusanagi’s jump from the top of a building into the dark, gigantic urban jungle background is inevitably the highlight of the film. As a cyberpunk movie, Ghost in a Shell inherited the futurist and postmodern urban setting like the ones from Blade Runner (1982), with ubiquitous high-rises, flickering digital screens and rotating animated projections. Though obviously a duplicate of the skyline of Hong Kong, the 3D effect of city created by the latest CI technology has improved tremendously compared with the augmented film scenes in Blade Runner from the 80s. One day when the digital technology is mature enough to present such settings via virtual reality glasses, it would probably be another step closer towards the cyber-world that is depicted in the movie.
Waving mobile phone in front of the artworks of “Prosthetic Reality” exhibition displayed at the No Vacancy project space of Federation Square is an amazing and entertaining experience thanks to the augmented reality work created by EyeJack .
The invasion of augmented reality to everyday life seems have taken up its speed ever since Pokemon Go. It wouldn’t be hard to imagine that in the near future, where there is a real world there could also be a digital world parallel to it. The interaction of the physical space and digital creation will be taken onto more active, diverse, and precise forms. In conjunction with new technology, the new digital world play with our visions by blurring the boundaries between what is real and what is artificial, and challenging our perception of the so-called reality.
In “Prosthetic Reality”, what the digital “add-on” offers is more than a visual feast full of animated movements, sound effects, and unknown elements, it’s a new space filled with creativity and surprises, encouraging people to actively explore what is beyond the visual object itself. The scope of expression for artworks has been largely expanded by allowing interpretation on many different levels. It’d be interesting to see if one day such “augmented” effect can be applied to larger scale visual projections or multi-dimension objects like sculptures.